Robber Barons

Privacy

Effective 6 October 2026

There is no sign-up, no email address, no password, no advertising and no analytics. A game on your own runs entirely on your device and sends nothing — unless you seat an AI connection you chose, which has to receive the position to play it. A game with other people sends what a game with other people has to.

Two kinds of game

On your own, or passing one device around: everything happens in this browser. Nothing is sent anywhere, because there is nothing to send it to.

Online: your moves go to our table service, which is what holds the game and deals the cards. A section below says what that involves.

Playing against an opponent outside the browser: an AI connection you choose may run on your computer or with a provider. The game sends the position so that opponent can choose a move. Each connection is described below. The game’s own opponents, Robber Baron included, play inside this browser and are not one of these.

An online table also has a chat, may have a voice call, and lets you block or report another player. Each has its own section below, because each one sends or keeps something the rest of the game does not.

There is still no account

You are never asked for an email address or a password, and there is nothing to sign up for. Playing on your own asks nothing of you at all.

Playing online creates one thing: a random identifier, kept in your browser, so that a rating and a block list can mean something between visits. It is not tied to your name, your email or your device — it is a string of letters this game made up. You choose a display name, which the other players at your table see; it does not have to be your real one and we would gently suggest it isn’t.

A picture is as public as a name. If you choose one, it is drawn in this browser from a short piece of text, and it goes wherever your name goes once you play online: to the other players at your table, and to anyone who opens the leaderboard once you are on it. A picture you give a bot goes with the bot when you publish it, and anyone who opens the gallery sees it. A picture that is reported can be taken down by the person who reads the reports. Until you play online or publish a bot, a picture you chose stays on this device.

Clearing your browser storage deletes that identifier, and neither we nor you can get it back. You would keep playing; you would simply start again with a new one, and a fresh rating.

What the game keeps, and where

At most the following, all of it in your own browser, on this device. Some are created only if you play online, or build a bot:

No cookies are set. Nothing above leaves your device except where it says so, and what stays in your browser is not readable by us.

Deleting it

Clearing this site’s storage in your browser removes all of them from this device, and there is no way for us or for you to recover a table once it is cleared.

One thing is not in your browser. If you have played online, the record described in the next section is on our table service, and clearing your browser does not remove it. Write to the address at the bottom of this page and we will delete it.

What an online game involves

An online table is different in kind from a game on your own, and this is the honest description of it. Your moves go to our table service, because that is what holds the game and deals the cards — it has to see what you do in order to be the referee. It keeps, for as long as the table lives: the board, the moves, who sits where, and the display name you chose.

Alongside it we keep a record for your identifier: the display name you chose, your picture if you chose one, your rating, and how many rated games you have played. That record outlives the table. Nothing deletes it automatically, and clearing your browser does not reach it — it stays until you ask us to delete it.

Your profile, as other players see it, is that record: your name, picture and table figure, your rating and rank, and how many rated games you have played and won. Anyone who sits at an online table with you, or finds you on the leaderboard, can open it. Your games with friends and on this device are not part of it; they stay in this browser.

What other players are shown is only ever what the rules allow. Your hand is not sent to them, and the deck order is not sent to anyone. That is enforced where the game is held rather than in the page you are looking at, so a modified copy of the game gains nothing.

Games with friends on a shared link run between the players’ own browsers. Our relay passes sealed messages between them that it cannot read.

When a host shares a table through a quick tunnel, Cloudflare carries game pages and table messages between the host and invited players.

Bots you publish

Publishing a bot is the one way a bot you built leaves this device. Its name, its picture if it has one, what it values, its search depth and the display name you chose are sent to our table service and kept there, and anyone who opens the gallery is shown them, together with what the game server measured the bot doing. Anyone can copy a published bot into their own. A published bot also plays rated games against other published bots on the game server, and anyone can see its rating and those games, with the bot’s name and your display name. Withdrawing it takes it out of the gallery and removes what it values and its picture from the service; asking us to delete your record removes the rest, as described under Deleting it.

Reporting a bot’s name works like reporting a player: the report holds your identifier, the bot and the reason, and is read by a person. A bot reported by three different players leaves the gallery until it has been looked at.

Chat, blocking and reports

Chat. What you type at an online table goes to the table service and is shown to the other people at that table. It is kept with the table, for as long as the table lives.

Blocking. When you block somebody, their identifier is added to a list kept beside your record on the table service, so the block holds at every table and not only the one you were at. Unblocking removes it.

Reporting a player. A report is read by a person. It holds what you wrote, your identifier and theirs, which table it was, and the last 25 lines of that table’s chat, so that whoever reads it can see what was said rather than take anyone’s word for it. Nothing deletes a report automatically; we delete them by hand, and will delete one you made if you ask.

Report a problem, in the menu, is different: it writes an email in your own mail program. Nothing is sent unless you send it.

Voice

Where a table offers a voice call, the sound travels directly between the players’ browsers. It does not pass through us and it is not recorded. The microphone is asked for when you join a call, and not before.

A direct call has two consequences worth knowing. To connect, each browser first asks a public address-finding server what its own internet address is; the game uses ones run by Google and by Cloudflare, and they see your IP address and nothing about the game. And the other people in the call can learn your IP address, as they can in any direct call.

What playing Robber Baron involves

Nothing beyond the game itself. Robber Baron plays inside the game on your device, in the same rules engine as the board and the other house bots, so seating him sends nothing anywhere. He sees what any player in his chair would see.

What connecting an AI involves

AI Connections lets you choose Claude Code, Codex, an API key for a model provider, Ollama, or LM Studio, or send your AI a link. Nothing connects until you choose one. A key is stored in this browser and sent only to the provider you selected, directly from this page: Anthropic at api.anthropic.com; OpenAI at api.openai.com; Google at generativelanguage.googleapis.com; OpenRouter at openrouter.ai; Mistral at api.mistral.ai; Groq at api.groq.com; xAI at api.x.ai; DeepSeek at api.deepseek.com; Together AI at api.together.xyz; Fireworks AI at api.fireworks.ai; or the address you type for another provider. The provider receives the position when the AI takes a turn and returns a move. Testing an API model sends a separate short prompt without game information and may count toward that provider’s usage. A link you send your AI is kept by the game server with the name you gave it, when it expires, when the AI last used it and the name the AI’s software gave itself, so you can see it in your list. Removing the link deletes it. For Claude Code or Codex, the command-line program runs on your computer and receives each position through a local bridge. Ollama and LM Studio receive it on this computer. The position includes the board, public scores, the legal moves and the connected seat’s own cards. It excludes other seats’ private cards and hidden points. If the connection does not answer or returns a move the game cannot play, the table pauses; no other opponent takes its place.

What the website sees

To open the game your browser asks our web server for its files, the way it does for any website. The website is served for us by Cloudflare, a hosting company, so that server is theirs. The request reaches it with your IP address and the name of your browser in it, and web servers keep short-lived logs of such requests to stay working and to see when something is broken. We do not build a profile from them, do not connect them to anything you do in a game — we cannot, because the game tells the server nothing — and do not pass them to anyone.

Once the game has loaded, a table without an online service or connected provider can be played with the connection off. A local AI connection needs its program running on this computer; a provider connection needs that provider’s service.

Who else is involved

The game loads every file it uses — its code, its board, its rules engine and its music — from our own address and from nowhere else. There is no advertising network, no analytics service, and no font or script loaded from another company.

Cloudflare serves the website, as described above. And if you join a voice call, the address-finding servers run by Google and by Cloudflare are asked one question each, as described under Voice. If you connect an AI provider, that provider also receives the position and model request described above. Nobody else receives it from the game.

What the game does not do

Children

The game is not directed at children under 13. There are no accounts. A child who plays online gets the same random identifier and record as anyone else, described above, and nothing in it says who they are or how old.

Security, honestly

Connections to the website are encrypted in transit. Beyond that there is little to secure: what the game keeps is on your device, under your browser’s own protection, and anyone with access to your unlocked device can read a saved table. We are a very small operation and we do not claim more than that.

Changes

If what the game keeps changes, this page changes on the same day.

Contact

[email protected]

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